The crock of Kickstarter

I have backed a total of 6 projects on Kickstarter.

Out of those 6 projects, only one has delivered.

Now I know, without a doubt in my mind, that kickstarter in itself is a crock. Crowd funding doesn’t seem to work unless it’s done by a big company that really doesn’t need the money in the first place. Why? They never get enough money to actually finish their project.

One such project, that was very near and dear to my heart, is Nekro. That quirky, “You are the bad-guy in a Diablo like world” game that had such an interesting art style and set of mechanics, that I’ve played the Early Access release no less then twice¬†with each Nekro.

Nekro concept title image
Nekro concept title image

And now, that project is dead. That is project number 6, the only one that had an actual, playable, product. Gone. They pulled it off steam, shut down the website, and are staying very tight lipped about it, except that there is a he-said/he-said (no she’s involved that I can tell) situation about what to do with the game.

At this point, development has stopped. That much is clear. That the 2 involved are no longer working together is also clear, which means they probably won’t be continuing development on it.

My question is whether or not they are open to the idea that the community can work on it, and release it as a free, open source, game.

I won’t hold my breath, but does anyone remember Warzone 2100? I bought that game way back when it was released. Played it to completion. Then the company behind it went under, and they released all the code and assets under an Open Source License (GPL2 I believe).

Will it happen? Probably not.

But I have always been a dreamer.

Insights to PageSpeed insights

Google is lying to us all.

That may seem like a harsh statement, but it’s very true. Google, with the use of it’s PageSpeed insights tool (https://developers.google.com/speed/pagespeed/insights/) is making hard working developers like myself go crazy optimizing their websites.

Case in point: for the past 2 days, I’ve been trying to increase a client’s pagespeed score. I’ve even gone so far as to write a CSS caching mechanism in PHP which combines and minifies all of the CSS used by the site.

And now I can choose to either compress or cache the result.

No matter what I seem to try, with the combination of nginx and apache included, to both compress and cache this generated file. I’ve been able to get a score of 79/100 when using caching, or 83/100 when using compression. But when I use one method, it complains about the other not being used.

And then, there is the always-a-pain-in-the-ass, “Eliminate render-blocking JavaScript and CSS in above-the-fold content” problem.

I got to the point of running PageSpeed insights on www.google.com, and now, I don’t feel so bad. You see, Google’s own main website, that simple and basic Google Search page, only get’s a 64/100 for the mobile tab.

Google's PageSpeed Insights for Google.
Google’s PageSpeed Insights for Google.

So, web developers of the world trying to measure up to that supposed impossible to reach 100/100 for speed, don’t feel bad.

Chances are, you are doing better then Google themselves.