The crock of Kickstarter

I have backed a total of 6 projects on Kickstarter.

Out of those 6 projects, only one has delivered.

Now I know, without a doubt in my mind, that kickstarter in itself is a crock. Crowd funding doesn’t seem to work unless it’s done by a big company that really doesn’t need the money in the first place. Why? They never get enough money to actually finish their project.

One such project, that was very near and dear to my heart, is Nekro. That quirky, “You are the bad-guy in a Diablo like world” game that had such an interesting art style and set of mechanics, that I’ve played the Early Access release no less then twice¬†with each Nekro.

Nekro concept title image
Nekro concept title image

And now, that project is dead. That is project number 6, the only one that had an actual, playable, product. Gone. They pulled it off steam, shut down the website, and are staying very tight lipped about it, except that there is a he-said/he-said (no she’s involved that I can tell) situation about what to do with the game.

At this point, development has stopped. That much is clear. That the 2 involved are no longer working together is also clear, which means they probably won’t be continuing development on it.

My question is whether or not they are open to the idea that the community can work on it, and release it as a free, open source, game.

I won’t hold my breath, but does anyone remember Warzone 2100? I bought that game way back when it was released. Played it to completion. Then the company behind it went under, and they released all the code and assets under an Open Source License (GPL2 I believe).

Will it happen? Probably not.

But I have always been a dreamer.

Author: Matthew Stobbs

Matthew is the Chief Information Officer and Chief Financial Officer for Sprouting Communications. From server side development, to Web Applications, to Phone Apps, his passion for computing ensures he is on top of the latest technologies and design trends.

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